Under cover of night, the main Russian army escaped unharmed, leaving the French exhausted and without supplies on the field.
The Building marked ‘A’ is actualy a warehouse that holds supplies that are vital to each army.
The Russians start in possesion of the warehouse. Place 10 victory counters on the warehouse.
At the end of his turn, a players that is in control of the warehouse may take 1 VP from the tower, change it in his color, and move it 1 hex towards his boardedge. Then, he may move all other Victory counters that he controls, 1 hex towards his board edge. If the counters are move off the board, they are put on the controlling players victory track.
Victory counters represent supplies that will be moved by the army towards their own lines.
A victory counter may land in a hex that contains a unit. It does not move with the unit. There may only be 1 victory counter in a hex.
If you caputre an enemy counter, it changes to your color and you may move it at the end of your turn. Capturing a victory counter is done by moving one of your units into a hex that has an enemy victory counter but no enemy unit to protect it.
As long as the russian player is in control of the warehouse, he may elect to ‘set ablaze’ the warehouse. He does this by ordering the unit inside and moving it 1 hex next to the warehouse (he is not allowed to fight). Setting ablaze the warehouse will destroy any supplies there. Alle supplies that are already moving on the map will remain in play. Setting ablaze your own country is, however, not sucha nice thing to do, so the French get 1 VP if the Russian set ablaze the tower. Once set ablaze the tower is impassable and block LOS.The French may not set ablaze the warehouse.
The Russian army :
A level 2 army commander 25 PV
Infantry, cavalry and artillery general: lvl 1 45 PV
Red Cavalry unit: Currassier Guards (50 PV)
Green Cavalry unit: Cossacks (25 PV)
3 blue infantry units: 3 line infantry regiments (75 PV)
2 green infantry units: 2 light regiments (40 PV)
Green bow unit : russian Jagers (30 PV)
1 red infantry unit: Litovski guards (38 PV)
1 blue creature : line artillery unit (50 PV)
2 green goblin units : militia (30 PV)
5 scorched earth counters (20PV)
Total units: 363 PV +70 PV command = 433 PV
The French Army:
A level 2 commander: 25 PV
Infantry general level 2 (35 PV)
Cavalry and artillery general level 1 (30PV)
6 blue infantry : 6 line infantry 150 PV
3 green infantry 3 light infantry 60 PV
2 Blue creatures: 2 line artillery 100 PV
2 Red Infantry units: 2 grenadier units 60 PV
2 Blue cavalry units: 2 Dragoon units 70 PV
1 Red cavalry unit: 1 Currassier unit 40 PV
2 National reroll counters 10 PV
Total units 420 PV + 90 PV command = 510 PV