Lore can be handled a little different in historical scenarios, allowing special moves, tricks or leaders in the field instead of the normal Lore council members. The Lore cards are not used.
Starting Lore and getting more:
All players start with 1 lore. You receive 1 lore at the end of each turn plus you get lore each time you roll the dice and a lore counter comes up that is not used for anything else.
Your Lore council:
You start with the agreed number of Lore levels (we recommend 6). Your commander will be level 1 to 3. The remaining levels can be spend as will be explained in this chapter. For example: Section Commanders will cost 1 lore level (you can have up to 3).